I'm a senior concept artist with 8 years of experience and 7 released titles. My skill set includes environment, character and vehicle design as well as art direction. I have experience leading multidisciplinary teams which have given me broad knowledge of modern game art pipelines including VFX and animation as well as deep technical knowledge of game engines related to rendering and game play systems.
Currently at Fatshark Games.
EGX Rezzed 2018:
Creating environment and VFX concept art as well as marketing illustrations. Working with game engine teams on rendering and post effects. Driving development for skybox technology, 3d vistas & matte painting workflows.
Led a cross disciplinary team to technically implement hero pieces with vfx and gameplay to a shippable quality. Designed post effects including lens flares, sharpen filters and color grading to push the look of the game.
Created environment concept art and vehicle designs for DLC’s “Stromdorf” and “Death on the Reich”
Illustration for card games, role playing games and the advertising industry.
Worked on internal projects and “Magicka 2”.
Created stylized characters for “Magicka: Wizard Wars”.
Created environment concept art & assets for “Leviathan: Warships”.