I'm a senior concept artist with 10 years of experience. My skill set includes environment, character and vehicle design. Experience in as well as art direction. I have experience leading multidisciplinary teams and broad knowledge of game art pipelines and deep technical knowledge of game engines related to rendering and game play systems.
Currently at Remedy Entertainment
EGX Rezzed 2018:
Creating environment and VFX concept art as well as marketing illustrations. Working with game engine teams on rendering and post effects. Driving development for skybox technology, 3d vistas & matte painting workflows.
Led a cross disciplinary team to technically implement hero pieces with vfx and gameplay to a shippable quality. Designed post effects including lens flares, sharpen filters and color grading to push the look of the game.
Created environment concept art and vehicle designs for DLC’s “Stromdorf” and “Death on the Reich”
I work on concept art for movies & commercials. As well as illustrations for card games & role playing games.
Worked on internal projects and “Magicka 2”.
Created stylized characters for “Magicka: Wizard Wars”.
Created environment concept art & assets for “Leviathan: Warships”.