Patrik Rosander
Patrik Rosander
Senior Concept artist at Fatshark Games
Stockholm, Sweden

About

Hi!

I'm a senior concept artist with 8 years of experience and 7 released titles. My skill set includes environment, character and vehicle design as well as art direction. I have experience leading multidisciplinary teams which have given me broad knowledge of modern game art pipelines including VFX and animation as well as deep technical knowledge of game engines related to rendering and game play systems.

Currently at Fatshark Games.

Speaking experience:

GDC 2020
https://www.gdcvault.com/play/1026765/Art-Direction-Summit-Better-Stronger

EGX Rezzed 2018:
https://www.youtube.com/watch?v=8wpqcvSz08o

Resume PDF

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Skills

Concept ArtConcept DesignCharacter DesignEnvironment DesignArt DirectionMatte PaintingIllustrationMarketing Illustration

Software proficiency

Photoshop
Photoshop
Blender
Blender
3DCoat
3DCoat
Octane Render
Octane Render
Maya
Maya
ZBrush
ZBrush

Productions

  • Image
    • Video Game
      Warhammer: Vermintide 2
    • Year
      2018
    • Role
      Concept artist
    • Company
      Fatshark Games
  • Vermintide
    • Video Game
      Warhammer: Vermintide
    • Year
      2015
    • Role
      Concept artist
    • Company
      Fatshark Games
  • Magicka 2 cover artwork
    • Video Game
      Magicka 2
    • Year
      2015
    • Role
      3D Artist & Texture artist
    • Company
      Pieces Interactive (THQ Nordic)
  • 2558270 magicka wizard wars cover
    • Video Game
      Magicka: Wizard Wars
    • Year
      2014
    • Role
      Character Artist
    • Company
      Paradox North
  • The showdown effect cover art
    • Video Game
      The Showdown Effect
    • Year
      2013
    • Role
      Concept artist
    • Company
      Paradox Interactive
  • 300px leviathan warships   cover
    • Video Game
      Leviathan: Warships
    • Year
      2013
    • Role
      Concept artist & 3D Artist
    • Company
      Pieces Interactive (THQ Nordic)
  • Magicka box
    • Video Game
      Magicka
    • Year
      2011
    • Role
      3D Artist & Texture artist
    • Company
      Pieces Interactive (THQ Nordic)

Experience

  • Senior Concept Artist at Fatshark Games
    Stockholm, Sweden
    October 2018 - Present

    Creating environment and VFX concept art as well as marketing illustrations. Working with game engine teams on rendering and post effects. Driving development for skybox technology, 3d vistas & matte painting workflows.

  • Concept artist at Fatshark Games
    Stockholm, Sweden
    June 2016 - October 2018

    Led a cross disciplinary team to technically implement hero pieces with vfx and gameplay to a shippable quality. Designed post effects including lens flares, sharpen filters and color grading to push the look of the game.

    Created environment concept art and vehicle designs for DLC’s “Stromdorf” and “Death on the Reich”

  • Freelance Concept artist at Patrik Rosander Design
    Stockholm, Sweden
    December 2014 - Present

    Illustration for card games, role playing games and the advertising industry.

  • Concept artist & Environment artist at Pieces Interactive a THQ studio
    Skövde, Sweden
    August 2013 - November 2014

    Worked on internal projects and “Magicka 2”.

  • Contract Character artist at Paradox Interactive
    Skövde, Sweden
    January 2013 - July 2013

    Created stylized characters for “Magicka: Wizard Wars”.

  • Contract Concept artist & Environment artist at Pieces Interactive a THQ studio
    Skövde, Sweden
    April 2012 - January 2013

    Created environment concept art & assets for “Leviathan: Warships”.